
AdventureGameStudio
Adventure Game Studio (AGS) provides the tools to make your own adventure, for free!
v3.6.2.21
This title isn't mirrored on MirrorNest — see how we source software for why. The button above goes straight to the official publisher.
About
AdventureGameStudio is a Windows software tool for creating adventure games. It is intended for users who want to make an adventure of their own rather than only play one. The product’s central purpose is to provide tools for that creation process.
The source description presents AdventureGameStudio as free to use. No specific license is identified in the available information, so its licensing terms should be treated as unknown. Its free availability should therefore not be read as a complete statement of the legal permissions that apply.
AdventureGameStudio fits the game-development category of a Windows download catalog. It may be relevant to hobbyists, learners, and other creators looking for software focused on adventure-game production. The available information does not list particular editors, scripting systems, asset tools, or other individual functions, so those details are not specified here.
MirrorNest does not host a mirrored copy of AdventureGameStudio. Instead, its listing links directly to the official release. This gives readers a catalog entry that identifies the Windows product while directing them to its official distribution source. Users should consult that source for the release details and licensing information.
Architecture: x86
What's new in v3.6.2.21
This is a 3.6.2 Patch 11. Editor: - Room Editor supports Del key for deleting objects. - Fix clicking on a room background when in the "Character" or "Object" mode does not select the Room in the property grid. Engine: - Game.SimulateKeyPress() now supports composite key codes, such as eKeyCtrlA and eKeyAlt, and simulates two key presses in this case (regular and mod key). - Fixed key + mod combinations are not passed into the "on_key_press" callback properly when in the "new" key handling mode (regression since the last patch). - Fixed couple of mistakes in a smooth walk transition, introduced by the previous patch.
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