Qt Mesh Editor3.64.0
Free 3D asset tool for indie game developers
v3.64.0
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Qt Mesh Editor lets users scan 3D assets, preview validation results, repair mesh problems, convert files, and merge animations in one workflow. Created by Fernando Tonon, it brings model, animation, material, skeleton, and bone-weight preparation and inspection together for indie game development. Artists can examine skeleton structures and see how weights are assigned to a model before exporting it.
Its converter supports more than 40 3D formats, including FBX, glTF, OBJ, Collada, and STL. Mixamo animations can be combined, while AI-assisted material editing helps users work on the appearance of their assets. The graphical interface and command-line interface support both hands-on editing and batch processing across multiple files.
For repeatable production pipelines, Qt Mesh Editor connects CLI workflows with Docker and GitHub Actions for CI/CD automation. Its MCP server can integrate the asset workflow with AI agents, making it useful to 3D artists, game developers, and teams handling many assets or AI-assisted processes. Version 3.64.0 is open-source software for Linux, requires snapd, and targets x86_64 (amd64) systems.
Requires Linux + snapd · Architecture: x86_64 (amd64)
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